Ocarina Goes To Hollywood


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Here’s something that might surprise you–one of the sectors that has been hit hard by an upsurge in storage demands is movie studios. And while you’re probably imagining that video is the source of their storage woes, in fact this is not the case.

As it turns out, video is a relatively small part of the movie-making process from a data point of view. Rather, it’s the growing adoption of all-digital HD and film workflows, and the move to 3D (stereoscopic) production that has led to this new level of demand.

While the price of disk is dropping, storage costs for studios have nevertheless skyrocketed as a result of these new digitization technologies. In essence, every movie is now broken down into a series of digital stills, regardless of whether it is animation or live action. This has led to a situation in which the amount of data for just one 18-month shoot is unmanageable without some kind of compression solution in place.

This is a challenge that Ocarina has taken up, and I encourage you to take a look at how its next generation optimization solution has been deployed for this particular sector.

Learn more by visiting this page and downloading the “Digital Intermediate White Paper.”

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About Sunshine

Sunshine Mugrabi is a technology writer, editor, and blogger.

3 Responses to “Ocarina Goes To Hollywood”

  1. Anjleena Dewan February 19, 2009 at 5:45 pm #

    Really? Its not video thats the biggest contributor? Can you share sample storage compression acheived?

  2. Sunshine Mugrabi February 19, 2009 at 7:53 pm #

    Thanks for your interest! Compression results are up to 200:1 — and this is for media rich files. I encourage you to download the white paper, which is free on the Ocarina Networks site with a very simple registration, at: http://www.ocarinanetworks.com/resources/register.php.

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